#Hellion Game Server
#Note: All server settings that have default value are not required in ini file.
server_name=
description=
game_client_port=6004
status_port=6005
server_admins=
server_restart_time=-1
max_players=2
save_interval=900
alt_ip_address=
server_tick_count=30
server_bans=

#Server Options

#server_name             		(Required)            Name of the server which will be displayed in Hellion server browser
#game_client_port        		(Required)            Port used for players to connect to this server
#status_port             		(Required)            Port used for main-server communication
#ip_address				 		(Default: _blank_)	   Primary ip address of the GameServer, if not set MainServer automatically alocates IP address by GameServer check-in process
#alt_ip_address			 		(Default: _blank_)	   Alternative IP address, used when the client is unable to connect to the Primary IP address, if the the user wants to access the server localy IP should be set to 127.0.0.1 or if it's on other local machine then it should be set to that machine IP (eg. 192.168.1.1)
#alt_game_client_port	 		(Default: 6004)	   Port used for players to connect to this server for alternative IP address
#alt_status_port		 		(Default: 6005)	   Port used for main-server communication for alternative IP address
#max_players             		(Default: 100)        Maximum player count
#description            		(Default: _blank_)    Server description that will be displayed in Hellion server browser (max 500 character count)
#server_password        		(Default: _blank_)    Server password
#server_admins           		(Default: _blank_)    Define who can use admin commands with SteamID64 (Multiple users can be added separated with comma ',' and asterisk '*' for all) 
#save_interval           		(Default: 900)        Automatic server save, value in seconds (-1 = Disabled)
#number_of_save_files    		(Default: 10)         Number of save files (1 - 100)
#server_restart_time     		(Default: -1)         Automatic server restart, value in seconds (-1 = Disabled)
#print_debug_objects     		(Default: false)      Set to true for objects on server print
#max_angular_velocity_per_axis 	(Default: 300)

#Game Options

#solar_system_time                            (Default: -1)       Start of solar system, value in seconds (-1 = Random)
#starting_set_despawn_time                    (Default: 900)      Time in seconds for abandoned fresh starts to despawn
#vessel_decay_rate_multiplier                 (Default: 1)        Decay speed multiplier for vessels (Less than 1 is slower, greater than 1 is faster)
#activate_repair_point_chance_multiplier      (Default: 1)        Chance for repair point to be activated with damage or decay (Less than 1 is lower, greater than 1 is higher)
#damage_upgrade_part_chance_multiplier        (Default: 1)        Chance for system part to be damaged when repair point active (Less than 1 is lower, greater than 1 is higher)
#vessel_collision_damage_multiplier           (Default: 1)        Damage multiplier for vessel collision (Less than 1 is lower, greater than 1 is higher)
#vessel_explosion_radius_multiplier           (Default: 1)        Damage radius multiplier for exploding vessels (Less than 1 is smaller, greater than 1 is bigger)
#vessel_explosion_damage_multiplier           (Default: 1)        Damage multiplier for exploding vessels (Less than 1 is lower, greater than 1 is higher)
#self_destruct_explosion_radius_multiplier    (Default: 1)        Self destruct damage radius for exploding vessels (Less than 1 is smaller, greater than 1 is bigger)
#self_destruct_explosion_damage_multiplier    (Default: 1)        Self destruct damage multiplier for exploding vessels (Less than 1 is lower, greater than 1 is higher)
#debris_vessel_explosion_radius_multiplier    (Default: 1)        Damage radius multiplier for exploding debris (Less than 1 is smaller, greater than 1 is bigger)
#debris_vessel_explosion_damage_multiplier    (Default: 1)        Damage multiplier for exploding debris (Less than 1 is lower, greater than 1 is higher)
#debris_vessel_collision_damage_multiplier    (Default: 1)        Damage multiplier when hit by debris (Less than 1 is lower, greater than 1 is higher)
#junk_items_cleanup_scope                     (Default: 1)        Cleanup type (0 - No cleanup, 1 - Items on prefabs, 2 - All items) 
#junk_items_time_to_live                      (Default: 3600)     Time in seconds from dropping an item till it is tagged for cleanup
#junk_items_cleanup_interval                  (Default: 900)      Time in seconds from tagging an item till it is cleaned up
#spawn_manager_print_categories               (Default: false)    Spawn manager debug information
#spawn_manager_print_spawn_rules              (Default: false)    Spawn manager debug information
#spawn_manager_print_item_attach_points       (Default: false)    Spawn manager debug information
#spawn_manager_print_item_type_ids            (Default: false)    Spawn manager debug information
#can_warp_through_celestial_bodies	      (Default: false)	  Enable or disable warping through celestial bodies (true/false)

#Admin Commands (typed inside the games console window 'F2')

#torpedo (launches a DockableContainer in the direction you are looking)
#vent (force depressurize in current room)
#refill (refill equipment in inventory, suit, and refined storages of station you are in)
#collision (current vessel doesn't have collision)
#teleport <player name (steam or in-game)> or <vessel name (registstration number or name)> (teleport to other player location or vessel)
#countships <range in meters> or <celestial body> (print spawned ships in given range or celestial body)
#countitems <range in meters> or <celestial body> (print spawned items in given range or celestial body)
#selfdestruct <in seconds> (sets selfdestruct in current player vessel)
#station <name of the station without .json> (station json file needs to be located in \Data\Stations\)