H.R.P. Light 1.0
Release date: 12/10/21.
Bug Fixes & Improvements
GENERAL
- Docking lever light status now should be working as it was intended by ZG.
- Removed the vents from the list of rooms in the Life Support screen.
- Video settings dropdowns, should not over populate now. (Remember to click out after changing, or it might glitch, Unity issue.)
- Fit the Airlock and Security screens to the entire panel in both Arges and Steropes.
- 0 resources remaining after transfer in cargo panels.
- Turret lights should now work on T2, 3 and 4 and T1 light should not be too bright.
- Turret sounds should not be too loud when idling.
- Weapons should now position forward before firing always.
- Applying normal zoom should not lock you into zoom forever.
- Battery rechargers should now stay flipped open when a battery is present, also the recharger icon will go Orange when a battery is actively recharging, otherwise should be white.
- Quest "A proper warp drive" should not have the last 2 task names reversed.
- Quest "A Safe Heaven" should have proper task descriptions for Air Generator / Air Filter
- Transport box should now be researchable and printable (Requires server compatibility)
- Aegis Assault Rifle should now be researchable and printable (Requires server compatibility)
- Machinery part status light should no longer be always green, it will display it's Health condition.
- Elevators should now work smoothly.
- When detaching from a ladder in a zero-g room, the jetpack turns on automatically.
CTM
- Turret wont clip into the Wall when idling turning. (When transitioning from active back to idle, it might clip once.)
FM
- Right side gun locker should now open and close normally.
- Horizontal drill shelves on the left side should be easier to interact with now.
- Multiple visual glitches resolved, could see out into space.
- Medium shelves beside the drill shelves should now show canisters with their display facing forward.
CBM
- Side doors should behave as expected when 2+ CBMs are docked to each other, instead of always opening when warping/logging in. (Also it causes air pressure normalization when opened and the pressure is different between the rooms, as it should.)
- Light props will now change color depending on ambient conditions.
- Internal vents should now allow the player to move freely.
LSM
- Injector of Air Generator should not be positioned correctly.
Arges
- Internal airlock door sound should now play when opening/closing.
- Cargo bay elevator door's window frame were glitching through the wall when open.
- Only one nanite slot was properly activating the Motherboard effect on walls.
Steropes
- Missing Shelf decals in the Cargo area.
SPM
- Capacitor slots have been repositioned to avoid clipping in the Vent door when open.
New Features
GENERAL
- Accessibility Menu inside the Settings Menu with color blindness options.
- Helmet overlay is now optional.
- Gravity buttons in all module rooms. Except in zero-g dependent ones. (The button wont operate on exposed to space modules and derelicts. Prefab stations might have their own rules.)
- Shelves were optimized, removing useless objects from memory.
- Suit lockers now have shutters.
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Inventory interaction improvements:
- Item size assist and visual slot localization.
- Health number added to the Inventory screen. Optionally.
- Auto refill of jetpacks by placing them in cargo access points. (Consumes resources from the current module cargo storage.)
- Auto unload of canisters added to Cargo Access Points. (refined resources will first go to system's tanks, and the remaining to the cargo hold. Raw resources go directly to the cargo hold.)
- Propellers can now rotate in all modules. Optionally.
- Docking lights added to both ships.
- Undock can be done from the pilot chair in both ships.
- Navmap can be accessed while the ship is powered off.
- External vent doors have been sealed in all modules.
- Disclaimer screen updated and new HRP Credits screen.
- Servers list changes and you are now allowed to add a local server.
- Optional Warning when plotting a warp maneuver with a Travel time beyond the Server Restart timer.
- Temperature was replaced with Signature in all Environmental Panels.
CBM
- Left side cargo access panel is now operational. (Canister and jetpack ports depend on Server compatibility)
- Cargo panel added to the Prep room inside the airlock.
- Control room is now operational having Power / Air cycle / Door control and Gravity control added, also an Environmental panel.
- Mining arm removed and Environmental panel added in the wall for easy visibility.
LSM
- Main room visual adjustments.
CQM
- Wall stash can be opened/closed from the Cryopod external control panel.
Arges
- Interior minor visual update.
- Under bridge complete revamp.
- Cargo door emergency switch is covered.
- Elevator bars removed in favor of door closing when the platform is not lowered. (still glitchy)
Steropes
- Interior visual update. Optional.
- Airlock internal and external door buttons added.
- Gravity button in every room. (Airlock gravity button depends on server compatibility.)
Known Issues
- Server side issues are not part of this version of HRP, since it uses the Original Servers.
- When plotting a Warp maneuver, some times it will fail to start and the common work around is to undock and dock the ship again.
- Warping during a server restart can teleport your ship to the center of the Star.
- Certain custom orbits (specifically to moons of planets) can destroy your ship.
- Random ghosting through the ship when crossing rooms. (rare)
- Sniper rifle zoom places planets in the wrong position.
- F2 Teleport command might place you in an invalid state, mostly only fixed by a respawn.
- Grenades might not trigger to explode, or might drop on your foot (and explode, some times.)
- Extra seats in Arges and Steropes are not usable. (Yet)
- Other characters goes invisible while the Elevator's platform is transitioning / moving / animating.