H.R.P. Light 1.2
Release date: 03/30/24.
*** This release has no back compatibility with the original game or HRP-L 1.1 ***
Bug Fixes & Improvements
GENERAL
- Fixed an issue where certain lights would be on when they should be off.
- Fixed the "Rescue Ship Incoming" message appearing multiple times.
- Significantly increased performance of the game overall by fixing a bug resulting in doubled listener calls.
- Optimized decals.
- Improved performance when entering/exiting a vessel.
- Improved performance when handling the rotation of vessels.
- Added the CXM module.
- Added the C2M module.
- The game now uses a custom new Discovery server for HRP-L 1.2+ clients.
- The game now checks for ownership immediately after the HRP Disclaimer. Note: This does not modify your ability to access either Singleplayer or Multiplayer in any way from Vanilla. Please read the announcement for more information.
- The Bulkhead Module now has repair points.
- All lockers with rollers are now persistent in their state. The previous setting for determining whether or not it defaults to open has been removed, and all rollers now spawn closed.
- Added a keybind toggle for helmet sunglasses to mitigate sun glare. Bound to Down Arrow by default.
- Gravity rule rework, all gravity buttons should now work without any restrictions.
- Pictures and posters can now be placed on shelves.
- It is possible to place small items in small shelves.
- Limited the number of mats displayed on crafting requirements in the Fabricator to the max required instead of max available.
- Removed "Keep Chat Open" and "Populate Server List" options.
SERVER MP/SP
- Added a setting in GameSetting.ini file to ban people.
- Added a F2 command to trigger the save by typing 'save' in the command prompt.
- Added a F2 command to take over a station/ship by typing 'takeownership' in the command prompt.
- Added a F2 command to trigger a server restart by typing 'restart' in the command prompt.
- The F2 'station' command can now be given a name, which will be applied to the station.
- Ships spawned via F2 now come with a T4 Civilian Nanite.
- Improved the performance of the server when handling ticks.
- Improved the performance and stability of the server by making the default server tick set at 30.
- Reduced the desync caused by saving.
FM
- Blueprints are now searchable and can be filtered by Tier in the Fabricator screen.
CBM
- Fixed not being able to grab onto the CBM external hull.
- Fixed CBM central floor damage decals.
- Fixed CBM doors opening on their own.
CM
- The Gunnery Room is now accessible, and now contains the Radar slot and the Suit rack inside.
CQM
- The CQM module now has a Call Rescue Ship button (excl. the Rude Awakening station).
SPM
- Solar blades are now persistent and synced across clients.
PSM
- Complete internal rework of the module.
- Fixed the reactor lights/sound effects, should sync up correctly when logging in.
Steropes
- Added RCS refill station in the Engineering room.
- Added a new Battery storage in exchange for the extra Gun Rack that was removed.
Arges
- Added the Tail Claw back to the ship, so it is now possible to use 3 docking ports.
- It is now possible to use the docking screen for docked modules from the pilot seat.
- All docking levers underbridge now save/share states.
- Cargo door lever cover now save/share state.
KNOWN BUGS
- "Red Clouds" occurs randomly, a possible fix is to move forward for about 6km.
- Distress button may not turn off the distress signal.
- Because of the gravity changes, prefab stations with derelict modules, will cause stumble randomly when crossing between modules.