H.R.P. Light 1.2.0.1
Release date: 01/06/24.
*** This release has no back compatibility with the original game or HRP-L 1.1 ***
New Features
- Added the CXM module
- Added the C2M module
- The game now uses a custom new Discovery server for HRP-L 1.2+ clients.
- Blueprints within the Fabricator are now searchable and can be filtered by Tier
- Added small station to refill the Steropes supply of RCS from a Resource Can to the Engineering room
- The game now checks for ownership immediately after the HRP Disclaimer. Note: This does not modify your ability to access either Singleplayer or Multiplayer in any way from Vanilla. Please read the announcement for more information.
- The Bulkhead Module now has repair points
- The CQM module now has a Call Rescue Ship button (excl. the Rude Awakening station).
- The Arges can now attach to Standard Docking Ports with the tail.
- The F2 'Station' command can now be given a name, which will be applied to the station.
- The CM Gunnery Room is now accessible, and now contains the Radar slot in addition to a small amount of new storage.
- All lockers with rollers are now persistent in their state. The previous setting for determining whether or not it defaults to open has been removed, and all rollers now spawn closed.
- Added a keybind toggle for helmet sunglasses to mitigate sun glare. Bound to Down Arrow by default.
- Ships spawned via F2 now come with a T4 Civilian Nanite. (may be glitchy)
Other Changes
- Replaced one of the rifle lockers in the Steropes with a battery storage area.
- Pictures and posters can now be placed on shelves.
- All small items can now be placed on small shelves.
- The Gravity Button can now be used to activate gravity inside modules that do not have a module docked to all ports.
- F2 Refill command now also recharges batteries in the player's inventory and helmet, and on shelves inside parent vessel.
- Limited the number of mats displayed on crafting requirements in the Fabricator to the max required instead of max available.
- The Arges can now dock using the ports of the module it is anchored to.
- Removed "Keep Chat Open" and "Populate Server List" options
- PSM reactor visual and sound effects are now persistent and synced across clients.
- SPM solar blades are now persistent and synced across clients.
- Fixed various issues that contributed to desync.
- Reworked the interior of the PSM module.
Bug Fixes
- Fixed not being able to grab onto the CBM.
- Fixed the damage decals on the central floor of the CBM.
- Fixed CBM doors opening on their own.
- All Arges underbridge docking levers and cargo door lever covers will now have persistent state.
- Fixed an issue where certain lights would be on when they should be off.
- Fixed SPM blades showing as off when they should show as on.
- Fixed the "Rescue Ship Incoming" message appearing multiple times.
- Reduced the desync caused by saving.
- Improved the performance and stability of the server by making the default server tick number 30.
Performance Improvements
- Significantly increased performance of the game overall by fixing a bug resulting in doubled listener calls.
- Optimized decals.
- Improved performance when entering/exiting a vessel.
- Improved performance when handling the rotation of vessels.
- Improved the performance of the server when handling ticks.
- Improved performance of saving significantly.
KNOWN BUGS
- The brightness of the C2M module is unusually high.
- The changes to the F2 Spawn Command are not accurately reflected inside the Help menu.
- The Credits Patron list has not yet been updated.
- Small credits typo.
- CQM Call Rescue Ship: no text or underplate
- Gravity acts strangely when transitioning between modules.